You can try it yourself, call me/quote me if you used it in your animation because i want to know how effective it was.Īnd about the armor, you can swap the textures for diamond or others, you may be required to duplicate the armor object if you try for colored leather armor. Now it depends on your animation skill for best results. ![]() It's basically body pieces with folders, and armor. you can move the arm forward while having it to shake during transition (overlapping movement), one layer to move it forward, another one to move it left and right repeatedly as shown in the video. The rig allows you to move any parts of the body in multiple directions, i mean. How do i know Look at the fingers and Mouth Rig. This is a character rig, much more focused on fluid animation. This is SKIBBZ Steve rig, but poorly edited and claimed as your own. It can't be achieved with basic player model, it has to be body parts joined together. This makes me think that i can apply this trick to player models. I created this rig somewhere around 2016 (When mine-imator is at 1.0.0 release 5 back then) when i read a tutorial about making a smooth camera shake, and folder as camera's pivot point trick (Which makes camera orbit feature useless, and removed). ![]() Now you pretty much understand it, do you? it's all about fluid animation ![]() I think some of you guys have seen this in one of my random/test animation section around 2017. Watch it in 60 fps, turn on captions for dialogue.
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